Toward Handling the Complexities of Non-Anthropomorphic Hands
Author:
Affiliation:
1. RAIL Lab, Georgia Institute of Technology, United States and Facebook Reality Labs, Facebook Inc, United States
2. mLab, Oregon State University, United States and Facebook Reality Labs, Facebook Inc, United States
Funder
Facebook
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3491101.3519871
Reference82 articles.
1. Control of a Supernumerary Robotic Hand by Foot: An Experimental Study in Virtual Reality
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3. Ferran Argelaguet , Ludovic Hoyet , Michael Trico , and Anatole Lecuyer . 2016 . The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR) (Greenville, SC , USA , 2016-03). IEEE, 3–10. https://doi.org/10.1109/VR.2016.7504682 Ferran Argelaguet, Ludovic Hoyet, Michael Trico, and Anatole Lecuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR) (Greenville, SC, USA, 2016-03). IEEE, 3–10. https://doi.org/10.1109/VR.2016.7504682
4. Laura Aymerich-Franch . 2012 . Can We Identify with a Block? Identification with Non-anthropomorphic Avatars in Virtual Reality Games . Proceedings of the International Society for Presence Research Annual Conference (2012), 6. Laura Aymerich-Franch. 2012. Can We Identify with a Block? Identification with Non-anthropomorphic Avatars in Virtual Reality Games. Proceedings of the International Society for Presence Research Annual Conference (2012), 6.
5. Beat Games. 2018. Beat Saber. Beat Games. Beat Saber.. Beat Games. 2018. Beat Saber. Beat Games. Beat Saber..
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