VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts

Author:

Regal Georg1,Schrom-Feiertag Helmut2,Nguyen Quynh3,Aust Marco4,Murtinger Markus5,Smit Dorothé6,Tscheligi Manfred7,Billinghurst Mark8

Affiliation:

1. Center for Technology Experience, AIT Austrian Institute of Technology GmbH, Austria

2. AIT Austrian Institute of Technology, Austria

3. Center for Technology Experience, AIT Austrian Institute of Technology, Austria and Center for Human-Computer Interaction, University of Salzburg, Austria

4. Institut für Feuerwehr- und Rettungstechnologie, Feuerwehr Dortmund, Germany

5. USECON GmbH, Austria and AIT Austrian Institute of Technology, Austria

6. University of Salzburg, Austria

7. University of Salzburg & AIT, Austria and University of Salzburg & AIT, Austria

8. ITMS, University of South Australia, Australia

Funder

European Union?s Horizon 2020 Research and Innovation Program

European Union?s Horizon 2020

Publisher

ACM

Reference33 articles.

1. Mariano Alcañiz , Elena Parra , and Irene Alice Chicchi Giglioli . 2018. Virtual reality as an emerging methodology for leadership assessment and training. Frontiers in Psychology 9 , SEP ( 2018 ), 1–7. https://doi.org/10.3389/fpsyg.2018.01658 Mariano Alcañiz, Elena Parra, and Irene Alice Chicchi Giglioli. 2018. Virtual reality as an emerging methodology for leadership assessment and training. Frontiers in Psychology 9, SEP (2018), 1–7. https://doi.org/10.3389/fpsyg.2018.01658

2. Christoph Anthes , Markus Wiedemann , and Dieter Kranzlmüller . 2016 . State of the Art of Virtual Reality Technology. In 2016 IEEE Aerospace Conference. IEEE , Big Sky, Montana, United States, 1–19. https://doi.org/10.1109/AERO. 2016.7500674 Christoph Anthes, Markus Wiedemann, and Dieter Kranzlmüller. 2016. State of the Art of Virtual Reality Technology. In 2016 IEEE Aerospace Conference. IEEE, Big Sky, Montana, United States, 1–19. https://doi.org/10.1109/AERO.2016.7500674

3. Automation Experience at the Workplace

4. Collaborative Mixed Reality

5. D.  A. Bowman and R.  P. McMahan . 2007 . Virtual Reality: How Much Immersion Is Enough?Computer 40, 7 (2007), 36–43. D. A. Bowman and R. P. McMahan. 2007. Virtual Reality: How Much Immersion Is Enough?Computer 40, 7 (2007), 36–43.

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