Evaluating Students' Perceptions of Online Learning with 2-D Virtual Spaces
Author:
Affiliation:
1. University of North Carolina at Charlotte, Charlotte, NC, USA
Funder
NSF (National Science Foundation)
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3478431.3499396
Reference18 articles.
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2. College students’ use and acceptance of emergency online learning due to COVID-19
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4. Karl M Kapp . 2012. The gamification of learning and instruction: game-based methods and strategies for training and education . John Wiley & Sons . Karl M Kapp. 2012. The gamification of learning and instruction: game-based methods and strategies for training and education .John Wiley & Sons.
5. Kerri-Lee Krause , Craig McInnis , 2002 . Student engagement: the role of peers in undergraduate student experience. In Society for Research into Higher Education , Annual Conference 2002 . Kerri-Lee Krause, Craig McInnis, et almbox. 2002. Student engagement: the role of peers in undergraduate student experience. In Society for Research into Higher Education, Annual Conference 2002 .
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