Gamified Ads

Author:

Altmeyer Maximilian1,Dernbecher Kathrin1,Hnatovskiy Vladislav1,Schubhan Marc1,Lessel Pascal2,Krüger Antonio2

Affiliation:

1. German Research Center for Artificial Intelligence (DFKI), Saarland Informatics Campus, Saarbrücken, Saarland, Germany

2. German Research Center for Artificial Intelligence (DFKI), Saarland Informatics Campus, Saarbrücken, Germany

Publisher

ACM

Reference49 articles.

1. Designing online banner advertisements

2. Positive Effects of Disruptive Advertising on Consumer Preferences

3. Controlling the False Discovery Rate: A Practical and Powerful Approach to Multiple Testing;Benjamini Yoav;Journal of the Royal Statistical Society,1995

4. Motivational effects and age differences of gamification in product advertising

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1. Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms;ACM Transactions on Computer-Human Interaction;2024-06-30

2. AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

3. Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

4. The Gamification of Branded Content: A Meta-Analysis of Advergame Effects;Journal of Advertising;2021-01-26

5. (M)ad to See Me?;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2020-06-15

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