Author:
Alsumait Asmaa,Al-Osaimi Asma
Cited by
36 articles.
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1. Usability Heuristics for Mobile Educational Games: A Case Study of the English Vocabularies Game;2023 7th International Conference on Information Technology (InCIT);2023-11-16
2. Gamified experiences using 360° photography;Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments;2023-07-05
3. Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement;Multimodal Technologies and Interaction;2023-04-28
4. Intangible Cultural Heritage Based Augmented Reality Mobile Learning: Application Development and Heuristics Evaluation;2023 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON);2023-03-22
5. Usability Evaluation of Kids’ Learning Apps;2023 International Conference on Business Analytics for Technology and Security (ICBATS);2023-03-07