Teaching computer graphics using RenderMan

Author:

Owen G. Scott1

Affiliation:

1. Department of Mathematics and Computer Science, Georgia State University, Atlanta, Georgia

Abstract

A computer graphics course is extremely hardware system dependent, even more than most computer science courses. To produce high quality graphics images requires a high resolution system with extensive color capability and a fast cpu. Fortunately, the computer graphics capabilities of inexpensive systems have continued to increase. As this trend continues we need to consider changing the way we teach our computer graphics courses. In this paper I discuss a major shift in my teaching methods in the past year. Whereas, previously my students developed their own programs to create images, I have switched to the use of the Pixar RenderMan graphics package in the second graphics course and use it at the end of the first graphics course. I will discuss the rational for this change, mine and the students' experiences with it, and future planned modifications of the courses.

Publisher

Association for Computing Machinery (ACM)

Reference10 articles.

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Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Technologies and Tools to Support Teaching and Learning Computer Graphics;Proceedings of the Twenty-First Australasian Computing Education Conference on - ACE '19;2019

2. Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges;ACM Transactions on Computing Education;2013-11

3. Integrating introductory courses in computer graphics and animation;ACM SIGCSE Bulletin;1995-03-15

4. Teaching image synthesis as a physical science;Computers & Graphics;1994-05

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