Science Chaser app: A gamified learning journey into STEM activities
Author:
Affiliation:
1. Department of Computer Science, Norwegian University of Science and Technology, Norway
2. Instructional Technology, University of Twente, Netherlands
3. Department of Instructional Technology, University of Twente, Netherlands
Funder
Horizon 2020 Framework Programme
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3628516.3661159
Reference20 articles.
1. STEM education K-12: perspectives on integration
2. Elisabeth R. McClure, Lisa Guernsey, Douglas H. Clements, Susan N. Bales, Jennifer Nichols, Nat Kendall-Taylor, and Michael H. Levine. 2017. STEM starts early: Grounding science, technology, engineering, and math education in early childhood. Joan Ganz Cooney Center at Sesame Workshop. 1900 Broadway, New York, NY.
3. Bernard Schiele. 2021. Science museums and centres: evolution and contemporary trends, Vol. 1: Routledge Handbook of Public Communication of Science and Technology (3rd. ed.). Routledge, London.
4. Supporting informal science learning with metacognitive scaffolding and augmented reality: effects on science knowledge, intrinsic motivation, and cognitive load
5. What are we talking about when we talk about STEM education? A review of literature
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