Gamification and construction of virtual field museum by using augmented reality game "Ingress"

Author:

Shirai Akihiko1,Kose Yuki1,Minobe Kumiko1,Kimura Tomoyuki2

Affiliation:

1. Kanagawa Institute of Technology, Atsugi, Japan

2. Sagamihara City Museum, Takane, Chuo-ku, Sagamihara, Japan

Publisher

ACM

Reference5 articles.

1. "Ingress" https://www.ingress.com/. "Ingress" https://www.ingress.com/.

2. Augmented regionalism: Ingress as geomediated gaming narrative

3. "Agent Protocols" Google https://support.google.com/ingress/answer/4625064 "Agent Protocols" Google https://support.google.com/ingress/answer/4625064

4. John Hanke "Ingress Year Two" 2014/Nov/20 https://plus.google.com/+Ingress/posts/DPvxyp7BnU2 John Hanke "Ingress Year Two" 2014/Nov/20 https://plus.google.com/+Ingress/posts/DPvxyp7BnU2

5. ExPixel

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1. QiaoLe: Accessing Traditional Chinese Musical Instruments in VR;2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2022-03

2. Group polarisation among location-based game players: an analysis of use and attitudes towards game slang;Internet Research;2021-03-19

3. Innovation, Technology and User Experience in Museums: Insights from Scientific Literature;Computational Science and Its Applications – ICCSA 2020;2020

4. IRelics;Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction;2019-03-17

5. Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions;Augmented Reality Games I;2019

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