Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions

Author:

Mozelius Peter,Jaldemark Jimmy,Bergström Sofia Eriksson,Sundgren Marcus

Publisher

Springer International Publishing

Reference66 articles.

1. Alhaija HA, Mustikovela SK, Mescheder L, Geiger A, Rother C (2017) Augmented reality meets deep learning for car instance segmentation in urban scenes. In: British machine vision conference, vol 1, p 2

2. Althoff T, White RW, Horvitz E (2016) Influence of Pokémon Go on physical activity: study and implications. J Med Internet Res 18(12):e315

3. Azuma R, Baillot Y, Behringer R, Feiner S, Julier S, MacIntyre B (2001) Recent advances in augmented reality. IEEE Comput Graph Appl 21(6):34–47

4. Bacca J, Baldiris S, Fabregat R, Graf S (2014) Augmented reality trends in education: a systematic review of research and applications. Educ Technol Soc 17(4):133–149

5. Blazing_bacon (2018) r/Ingress—The role of hmdb.org in portal creation and portal titles. reddit. Retrieved 18 Sept 2018, from https://www.reddit.com/r/Ingress/comments/7phnng/the_role_of_hmdborg_in_portal_creation_and_portal/

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education;Augmented Reality in Education;2020

2. What are we talking about when we talk about location-based games evaluation?;Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems;2019-10-22

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3