Gamification and SQL

Author:

Morales-Trujillo Miguel Ehécatl1ORCID,García-Mireles Gabriel Alberto2

Affiliation:

1. University of Canterbury, Christchurch, New Zealand

2. Universidad de Sonora, Hermosillo, Sonora, México

Abstract

Gamification, defined as the integration of game elements into non-gaming environments, is a promising approach to increase student engagement, motivation, and performance in Computer Science and Software Engineering education. This viewpoint encouraged the creation of QueryCompetition, a web system that allows students to practice SQL in a competitive environment. Our goal was to obtain empirical evidence on how gamifying elements, such as challenges, points, and leaderboards, integrated into QueryCompetition, affect student performance, motivation, and user experience. We carried out a quasi-experimental study with two groups in a Database course. One group used a gamified version of QueryCompetition having access to points and leaderboards, while the other used a non-gamified version with no access to the above mentioned elements. Quantitative and qualitative data were collected through tests and a survey. The results showed that there was a statistically significant improvement in student performance in the gamified group as compared to the non-gamified group. In addition, a higher motivation was observed in the gamified group. The empirical evidence presented in this article supports the claim that inclusion of challenges, points, and leaderboards, together with the competitive nature of QueryCompetition, impacts positively on student performance and motivation to practice SQL.

Publisher

Association for Computing Machinery (ACM)

Subject

Education,General Computer Science

Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards an effective methodology for the integral gamification of classes;Multimedia Tools and Applications;2024-07-18

2. Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023;British Journal of Educational Technology;2024-04-27

3. SQL-Wordle: Gamification of SQL Programming Exercises;Proceedings of the ACM Conference on Global Computing Education Vol 2;2023-12-05

4. Assessing SQL Programming Language Learning Effectiveness with Peer Assessment Annotation Tool;2023 12th International Conference on Awareness Science and Technology (iCAST);2023-11-09

5. Identifying Gamified Teaching Elements in Computer Science Course;2023 International Conference on Platform Technology and Service (PlatCon);2023-08-16

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