Kid Space
Author:
Affiliation:
1. Anticipatory Computing Lab, Intel Labs, Hillsboro, Oregon United States
Publisher
ACM Press
Reference36 articles.
1. Aaron F. Bobick, Stephen S. Intille, James W. Davis, Freedom Baird, Claudio S. Pinhanez, Lee W. Campbell, Yuri A. Ivanov, Arjan Schütte, and Andrew Wilson. 1999. The Kids Room: A perceptually-based interactive and immersive story environment. Presence: Teleoperators and Virtual Environments. 8(4), 369--393. DOI: https://doi.org/10.1162/105474699566297
2. William Buxton and Richard Sniderman. 1980. Iteration in the design of the human-computer interface. In Proceedings of the 13th Annual Meeting of the Human Factors Association of Canada. 72--81.
3. Justine Cassell. 2004. Towards a Model of Technology and Literacy Development: Story Listening Systems. Journal of Applied Developmental Psychology. 25(1), 75--105. DOI: https://doi.org/10.1016/j.appdev.2003.11.003
4. Giulio Ceppi and Michele Zini. 1998. Children, spaces & relations -- Metaproject for an environment for young children. Reggio Children S.r.l. & Domus Academy Research Center, Reggio Emilia, Italy
5. Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, and Michael Mateas. 2007. Presence and engagement in an interactive drama. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1475--1484. DOI: https://doi.org/10.1145/1240624.1240847
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