PrISM-Tracker

Author:

Arakawa Riku1ORCID,Yakura Hiromu2ORCID,Mollyn Vimal1ORCID,Nie Suzanne1ORCID,Russell Emma3ORCID,DeMeo Dustin P.3ORCID,Reddy Haarika A.3ORCID,Maytin Alexander K.4ORCID,Carroll Bryan T.5ORCID,Lehman Jill Fain1ORCID,Goel Mayank1ORCID

Affiliation:

1. Carnegie Mellon University, Pittsburgh, United States

2. University of Tsukuba, Tsukuba, Japan

3. Case Western Reserve University, Cleveland, United States

4. Boston University, Boston, United States

5. University Hospitals of Cleveland Department of Dermatology, Cleveland, United States

Abstract

A user often needs training and guidance while performing several daily life procedures, e.g., cooking, setting up a new appliance, or doing a COVID test. Watch-based human activity recognition (HAR) can track users' actions during these procedures. However, out of the box, state-of-the-art HAR struggles from noisy data and less-expressive actions that are often part of daily life tasks. This paper proposes PrISM-Tracker, a procedure-tracking framework that augments existing HAR models with (1) graph-based procedure representation and (2) a user-interaction module to handle model uncertainty. Specifically, PrISM-Tracker extends a Viterbi algorithm to update state probabilities based on time-series HAR outputs by leveraging the graph representation that embeds time information as prior. Moreover, the model identifies moments or classes of uncertainty and asks the user for guidance to improve tracking accuracy. We tested PrISM-Tracker in two procedures: latte-making in an engineering lab study and wound care for skin cancer patients at a clinic. The results showed the effectiveness of the proposed algorithm utilizing transition graphs in tracking steps and the efficacy of using simulated human input to enhance performance. This work is the first step toward human-in-the-loop intelligent systems for guiding users while performing new and complicated procedural tasks.

Funder

Japan Society for the Promotion of Science

Japan Science and Technology Agency

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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4. Riku Arakawa , Sosuke Kobayashi , Yuya Unno , Yuta Tsuboi , and Shin-ichi Maeda. 2018 . DQN-TAMER: Human-in-the-loop reinforcement learning with intractable feedback . In Proceedings of 2nd Workshop on Human-Robot Teaming Beyond Human Operational Speeds and Robot Teammates Operating in Dynamic, Unstructured Environments. 2 pages. Riku Arakawa, Sosuke Kobayashi, Yuya Unno, Yuta Tsuboi, and Shin-ichi Maeda. 2018. DQN-TAMER: Human-in-the-loop reinforcement learning with intractable feedback. In Proceedings of 2nd Workshop on Human-Robot Teaming Beyond Human Operational Speeds and Robot Teammates Operating in Dynamic, Unstructured Environments. 2 pages.

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1. LemurDx;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-06-12

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