Developing the Relic Series

Author:

Warpefelt Henrik1ORCID

Affiliation:

1. Novel Game Design Lab, Kennesaw State University, United States

Publisher

ACM

Reference11 articles.

1. Bay 12 Games. 2006. Dwarf Fortress. [PC Game]. Bay 12 Games. 2006. Dwarf Fortress. [PC Game].

2. Tom Brown , Benjamin Mann , Nick Ryder , Melanie Subbiah , Jared  D Kaplan , Prafulla Dhariwal , Arvind Neelakantan , Pranav Shyam , Girish Sastry , Amanda Askell , 2020. Language models are few-shot learners. Advances in neural information processing systems 33 ( 2020 ), 1877–1901. Tom Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared D Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, 2020. Language models are few-shot learners. Advances in neural information processing systems 33 (2020), 1877–1901.

3. Freehold Games. 2015. Caves of Qud. [PC Game]. Freehold Games. 2015. Caves of Qud. [PC Game].

4. Marc Hassenzahl . 2003. The thing and I: understanding the relationship between user and product . In Funology . Springer , Cham , 31–42. Marc Hassenzahl. 2003. The thing and I: understanding the relationship between user and product. In Funology. Springer, Cham, 31–42.

5. Ludeon Studios. 2016. RimWorld. [PC Game]. Ludeon Studios. 2016. RimWorld. [PC Game].

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. StoryWorld: Procedural Quest Generation Rooted in Variety & Believability;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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