StoryWorld: Procedural Quest Generation Rooted in Variety & Believability

Author:

Prins Vincent L.1ORCID,Prins Jelmer1ORCID,Preuss Mike1ORCID,Gómez-Maureira Marcello A.2ORCID

Affiliation:

1. LIACS, Leiden University, Netherlands

2. HMI, University of Twente, Netherlands

Publisher

ACM

Reference12 articles.

1. Tarn Adams and Zach Adams. 2023. Dwarf Fortress. https://www.bay12games.com/dwarves/. Bay 12 Games. Accessed: 2023-01-09. Tarn Adams and Zach Adams. 2023. Dwarf Fortress. https://www.bay12games.com/dwarves/. Bay 12 Games. Accessed: 2023-01-09.

2. Let CONAN tell you a story: Procedural quest generation

3. Yun-Gyung Cheong , Mark  O Riedl , Byung-Chull Bae , and Mark  J Nelson . 2016. Planning with applications to quests and story. See Shaker et al. [9] , p. 124 . Yun-Gyung Cheong, Mark O Riedl, Byung-Chull Bae, and Mark J Nelson. 2016. Planning with applications to quests and story. See Shaker et al. [9], p. 124.

4. Kate Compton . 2019. Getting Started with Generators. See Short and Adams [11] , p. 15 . Kate Compton. 2019. Getting Started with Generators. See Short and Adams [11], p. 15.

5. John Grey and Joanna  J. Bryson . 2011 . Procedural quests: A focus for agent interaction in role-playing-games . In Proceedings of the AISB 2011 Symposium: AI & Games. 3–10 . John Grey and Joanna J. Bryson. 2011. Procedural quests: A focus for agent interaction in role-playing-games. In Proceedings of the AISB 2011 Symposium: AI & Games. 3–10.

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