Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch
Author:
Affiliation:
1. KU Leuven, Leuven, Vlaams-Brabant, Belgium
Funder
Agentschap Innoveren en Ondernemen
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3410404.3414267
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