Deriving quests from open world mechanics
Author:
Affiliation:
1. North Carolina State University
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3102071.3102098
Reference10 articles.
1. Generating Missions and Spaces for Adaptable Play Experiences
2. Sean Duncan. 2011. Minecraft beyond construction and survival. Well Played: a journal on video games value and meaning (2011). Sean Duncan. 2011. Minecraft beyond construction and survival. Well Played: a journal on video games value and meaning (2011).
3. Procedural Generation of Narrative Puzzles in Adventure Games
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