Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3

Author:

Vickery Nicole E M1ORCID,Wyeth Peta2ORCID

Affiliation:

1. School of Design/Creative Industries, Education and Social Justice Faculty, Queensland University of Technology, Australia

2. Faculty of Sceince, Queensland University of Technology, Australia

Publisher

ACM

Reference38 articles.

1. Ernest Adams . 2014. Fundamentals of Game Design (3rd). New Riders , Berkeley, CA . Ernest Adams. 2014. Fundamentals of Game Design (3rd). New Riders, Berkeley, CA.

2. Deriving quests from open world mechanics

3. Myat Aung , Simon Demediuk , Yuan Sun , Ye Tu , Yu Ang , Siva Nekkanti , Shantanu Raghav , Diego Klabjan , Rafet Sifa and Anders Drachen . Year. The Trails of Just Cause 2: Spatio-Temporal Player Profiling in Open-World Games . In Proceedings of Proceedings of the 14th International Conference on the Foundations of Digital Games. 1-11 . Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa and Anders Drachen. Year. The Trails of Just Cause 2: Spatio-Temporal Player Profiling in Open-World Games. In Proceedings of Proceedings of the 14th International Conference on the Foundations of Digital Games. 1-11.

4. Richard Bartle . 1996. Hearts , Clubs , Diamonds, Spades : Players Who Suit Muds . Richard Bartle. 1996. Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds.

5. Richard Bartle . 2009. Step 4 : Understand the Limits of Theory . In Beyond Game Design: Nine Steps Towards Creating Better Video Games, Richard A . Bartle and Chris Mark Bateman Eds. Course Technology/Cengage Learning, Boston, Mass United Kingdom , 117-133. Richard Bartle. 2009. Step 4 : Understand the Limits of Theory. In Beyond Game Design: Nine Steps Towards Creating Better Video Games, Richard A. Bartle and Chris Mark Bateman Eds. Course Technology/Cengage Learning, Boston, Mass United Kingdom, 117-133.

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