MAAIP

Author:

Younes Mohamed1ORCID,Kijak Ewa2ORCID,Kulpa Richard3ORCID,Malinowski Simon2ORCID,Multon Franck4ORCID

Affiliation:

1. Inria, IRISA, University of Rennes, Rennes, France

2. University of Rennes, Inria, IRISA, Rennes, France

3. University Rennes 2, Inria, M2S, Rennes, France

4. University of Rennes, Inria, IRISA, M2S, Rennes, France

Abstract

Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement learning have proposed impressive results for single character simulation, especially the ones that use imitation learning based techniques. However, imitating multiple characters interactions and motions requires to also model their interactions. In this paper, we propose a novel Multi-Agent Generative Adversarial Imitation Learning based approach that generalizes the idea of motion imitation for one character to deal with both the interaction and the motions of the multiple physics-based characters. Two unstructured datasets are given as inputs: 1) a single-actor dataset containing motions of a single actor performing a set of motions linked to a specific application, and 2) an interaction dataset containing a few examples of interactions between multiple actors. Based on these datasets, our system trains control policies allowing each character to imitate the interactive skills associated with each actor, while preserving the intrinsic style. This approach has been tested on two different fighting styles, boxing and full-body martial art, to demonstrate the ability of the method to imitate different styles.

Funder

ANR

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference53 articles.

1. A Comprehensive Survey of Multiagent Reinforcement Learning

2. Filippos Christianos, Georgios Papoudakis, Muhammad A Rahman, and Stefano V Albrecht. 2021. Scaling multi-agent reinforcement learning with selective parameter sharing. In International Conference on Machine Learning. PMLR, 1989--1998.

3. Generalized biped walking control

4. Marco Da Silva, Yeuhi Abe, and Jovan Popović. 2008. Simulation of human motion data using short-horizon model-predictive control. In Computer Graphics Forum, Vol. 27. Wiley Online Library, 371--380.

5. Generative adversarial networks

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3