Further improvements to OIT sort performance

Author:

Archer Jesse1,Leach Geoff1

Affiliation:

1. RMIT University

Publisher

ACM Press

Reference18 articles.

1. Louis Bavoil, Steven P Callahan, Aaron Lefohn, João LD Comba, and Cláudio T Silva. 2007. Multi-fragment effects on the GPU using the k-buffer. In Proceedings of the 2007 symposium on Interactive 3D graphics and games. ACM, 97--104.

2. Louis Bavoil and Kevin Myers. 2008. Order independent transparency with dual depth peeling. NVIDIA OpenGL SDK (2008), 1--12.

3. Loren Carpenter. 1984. The A-buffer, an antialiased hidden surface method. ACM Siggraph Computer Graphics 18, 3 (1984), 103--108.

4. Thomas H Cormen, Charles E Leiserson, Ronald L Rivest, and Clifford Stein. 2001. Introduction to algorithms second edition. (2001).

5. Eric Enderton, Erik Sintorn, Peter Shirley, and David Luebke. 2011. Stochastic transparency. IEEE transactions on visualization and computer graphics 17, 8 (2011), 1036--1047.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Survey of Multifragment Rendering;Computer Graphics Forum;2020-05

2. Fast raycasting using a compound deep image for VPL range determination;SIGGRAPH Asia 2018 Technical Briefs;2018-12-04

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