1. Further improvements to OIT sort performance
2. Hybrid Lighting for faster rendering of scenes with many lights
3. Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
4. Abdul Bezrati. 2015. Real-time lighting via light linked list. GPU Pro 6: Advanced Rendering Techniques (2015) 183. Abdul Bezrati. 2015. Real-time lighting via light linked list. GPU Pro 6: Advanced Rendering Techniques (2015) 183.