Bodylab

Author:

Zeidler Daniel1ORCID,McGinity Matthew1ORCID

Affiliation:

1. IXLAB, Technische Universität Dresden, Dresden, Saxony, Germany

Abstract

Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides anatomically realistic mannequins as canvases, which can be painted and textured, sculpted and deformed, adorned with objects and animated with particle effects. The artist can work from a first or third person perspective, and variety of interaction modalities are made available. To assess the system, we invite costume designers and theatrical artists to provide expert reviews. We also describe the use of Bodylab in a live dance performance. We believe Bodylab to be the first virtual reality tool for in virtuo painting and sculpting of full-body avatars.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference33 articles.

1. Norman I Badler and Mary Ann Morris . 1982 . Modelling flexible articulated objects . In Proc. Computer Graphics' 82, Online Conf. 305--314 . Norman I Badler and Mary Ann Morris. 1982. Modelling flexible articulated objects. In Proc. Computer Graphics' 82, Online Conf. 305--314.

2. Philippe Bertrand , Jérôme Guegan , Léonore Robieux , Cade Andrew McCall, and Franck Zenasni . 2018 . Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality. Frontiers in Robotics and AI 5 (2018). https://doi.org/10.3389/frobt.2018.00026 10.3389/frobt.2018.00026 Philippe Bertrand, Jérôme Guegan, Léonore Robieux, Cade Andrew McCall, and Franck Zenasni. 2018. Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality. Frontiers in Robotics and AI 5 (2018). https://doi.org/10.3389/frobt.2018.00026

3. The Cyborg’s Dilemma

4. Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education

5. Sevinc Eroglu , Sascha Gebhardt , Patric Schmitz , Dominik Rausch , and Torsten Wolfgang Kuhlen . 2018 . Fluid Sketching---Immersive Sketching Based on Fluid Flow. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 475--482 . https://doi.org/10.1109/VR.2018.8446595 10.1109/VR.2018.8446595 Sevinc Eroglu, Sascha Gebhardt, Patric Schmitz, Dominik Rausch, and Torsten Wolfgang Kuhlen. 2018. Fluid Sketching---Immersive Sketching Based on Fluid Flow. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 475--482. https://doi.org/10.1109/VR.2018.8446595

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3