ASE4Games 2021 Workshop Summary

Author:

Cooper Kendra M. L.1,Petrillo Fabio2,Guéhéneuc Yann-Gaël3,Politowski Cristiano3

Affiliation:

1. Independent Scholar, City, Canada

2. Université du Québec à Chicoutimi, Chicoutimi, Canada

3. Concordia University, Montréal, Canada

Abstract

The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.

Publisher

Association for Computing Machinery (ACM)

Subject

Pharmacology (medical),Complementary and alternative medicine,Pharmaceutical Science

Reference11 articles.

1. A. M. et al. Abuzuraiq. Taksim: A constrained graph partitioning framework for procedural content generation . In IEEE Conference on Games (CoG '19) , pages 1 -- 8 . IEEE, 2019 . A. M. et al. Abuzuraiq. Taksim: A constrained graph partitioning framework for procedural content generation. In IEEE Conference on Games (CoG '19), pages 1--8. IEEE, 2019.

2. Video Game Automated Testing Approaches: An Assessment Framework

3. Towards pattern-based mixed-initiative dungeon generation

4. Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences

5. Using a Team of General AI Algorithms to Assist Game Design and Testing

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