ASE4Games 2021 Workshop Summary
Author:
Affiliation:
1. Independent Scholar, City, Canada
2. Université du Québec à Chicoutimi, Chicoutimi, Canada
3. Concordia University, Montréal, Canada
Abstract
Publisher
Association for Computing Machinery (ACM)
Subject
Pharmacology (medical),Complementary and alternative medicine,Pharmaceutical Science
Link
https://dl.acm.org/doi/pdf/10.1145/3520273.3520277
Reference11 articles.
1. A. M. et al. Abuzuraiq. Taksim: A constrained graph partitioning framework for procedural content generation . In IEEE Conference on Games (CoG '19) , pages 1 -- 8 . IEEE, 2019 . A. M. et al. Abuzuraiq. Taksim: A constrained graph partitioning framework for procedural content generation. In IEEE Conference on Games (CoG '19), pages 1--8. IEEE, 2019.
2. Video Game Automated Testing Approaches: An Assessment Framework
3. Towards pattern-based mixed-initiative dungeon generation
4. Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences
5. Using a Team of General AI Algorithms to Assist Game Design and Testing
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