Teacher Education to Integrate Computational Thinking into Elementary Science: A Design-Based Research Study

Author:

Killen Heather1ORCID,Coenraad Merijke2ORCID,Byrne Virginia3ORCID,Cabrera Lautaro1ORCID,Mills Kelly4ORCID,Ketelhut Diane Jass1ORCID,Plane Jandelyn D.5ORCID

Affiliation:

1. College of Education, University of Maryland College Park, USA

2. Learning Experience Design, Digital Promise, USA

3. School of Education and Urban Studies, Morgan State University, USA

4. Computational Thinking, Digital Promise, USA

5. Department of Computer Science, University of Maryland College Park, USA

Abstract

Computational thinking (CT) is playing an increasingly relevant role within disciplinary teaching in elementary school, particularly in science. However, many teachers are unfamiliar with CT, either because their education occurred before the popularization of CT or because CT instruction was not included in their pre-service coursework. For these teachers, CT professional development (PD) becomes a primary mechanism to close their CT knowledge gap. While CT PD has demonstrated success at increasing teacher's CT understanding, researchers have reported varied outcomes in supporting teachers to write CT-integrated lesson plans. To explore how we might support teachers to integrate CT into elementary science, we employed design-based research (DBR) in a dual-track design of in-class CT instruction for pre-service undergraduates within an elementary science methods class paired with a collaborative, multi-month PD opportunity for pre- and in-service teachers. In this article, we reflect on our 5-year period of DBR and present our design insights and implications for CT instruction and curriculum design from each iteration. Our findings on best practices will inform both teacher educators and PD providers within CT education. Our work will also be of interest to researchers considering DBR for technology-based educational projects.

Funder

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Education,General Computer Science

Reference91 articles.

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2. Monika Akbar, Lucia Dura, Ann Q. Gates, Angel Ortega, Mary K. Roy, Claudia Santiago, Jesus G. Tellez, and Elsa Villa. 2018. Sol y Agua: A game-based learning platform to engage middle-school students in STEM. In Proceedings of the 2018 IEEE Frontiers in Education Conference. IEEE, 1–9. DOI:10.1109/FIE.2018.8659071

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4. Design-Based Research

5. A K-6 computational thinking curriculum framework: Implications for teacher knowledge;Angeli Charoula;J. Educ. Technol. Soc.,2016

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