1. SoftBook: Software Development as an Adventure
2. Game-based idioms learning system implementation research
3. Salen K. & Zimmerman E. (Eds.). (2006). The game design reader: A rules of play anthology. MIT press. Salen K. & Zimmerman E. (Eds.). (2006). The game design reader: A rules of play anthology. MIT press.
4. Chen C. H. Law V. & Chen W. Y. (2017). The effects of peer competition-based science learning game on secondary students' performance achievement goals and perceived ability. Interactive Learning Environments 1--10. Chen C. H. Law V. & Chen W. Y. (2017). The effects of peer competition-based science learning game on secondary students' performance achievement goals and perceived ability. Interactive Learning Environments 1--10.
5. Del Moral Pérez M. E. & García L. C. F. (2015). Videojuegos en las aulas: implicaciones de una innovatión disruptiva para desarrollar las inteligencias múltiples. Revista Complutense de Educatión 26 97--118. Del Moral Pérez M. E. & García L. C. F. (2015). Videojuegos en las aulas: implicaciones de una innovatión disruptiva para desarrollar las inteligencias múltiples. Revista Complutense de Educatión 26 97--118.