1. World-GAN: a Generative Model for Minecraft Worlds
2. Open-Ended Evolution for Minecraft Building Generation
3. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle Richard;Journal of MUD research,1996
4. Philip Bontrager , Wending Lin , Julian Togelius , and Sebastian Risi . 2018 . Deep Interactive Evolution. In Computational Intelligence in Music, Sound, Art and Design - 7th International Conference , EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings(Lecture Notes in Computer Science, Vol. 10783) , Antonios Liapis, Juan Jesús Romero Cardalda, and Anikó Ekárt (Eds.). Springer, 267–282. Philip Bontrager, Wending Lin, Julian Togelius, and Sebastian Risi. 2018. Deep Interactive Evolution. In Computational Intelligence in Music, Sound, Art and Design - 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings(Lecture Notes in Computer Science, Vol. 10783), Antonios Liapis, Juan Jesús Romero Cardalda, and Anikó Ekárt (Eds.). Springer, 267–282.
5. Interactive evolution for the procedural generation of tracks in a high-end racing game