Open-Ended Evolution for Minecraft Building Generation

Author:

Barthet Matthew1ORCID,Liapis Antonios1ORCID,Yannakakis Georgios N.1ORCID

Affiliation:

1. Institute of Digital Games, University of Malta, Msida, Malta

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. 3D Building Generation in Minecraft via Large Language Models;2024 IEEE Conference on Games (CoG);2024-08-05

2. Transformer in reinforcement learning for decision-making: a survey;Frontiers of Information Technology & Electronic Engineering;2024-06

3. Evolutionary Machine Learning and Games;Handbook of Evolutionary Machine Learning;2023-11-02

4. Generating Redstone Style Cities in Minecraft;2023 IEEE Conference on Games (CoG);2023-08-21

5. On the Suitability of Representations for Quality Diversity Optimization of Shapes;Proceedings of the Genetic and Evolutionary Computation Conference;2023-07-12

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