Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design

Author:

Hofmann Sarah1ORCID,Özdemir Cem2ORCID,von Mammen Sebastian1ORCID

Affiliation:

1. Games Engineering, Julius-Maximilians-Universität Würzburg, Germany

2. Julius-Maximilians-Universität Würzburg, Germany

Funder

BMBF

Publisher

ACM

Reference20 articles.

1. A-Frame. 17.08.2022. A-Frame – Make WebVR. https://aframe.io/ A-Frame. 17.08.2022. A-Frame – Make WebVR. https://aframe.io/

2. Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities

3. VReanimate — Non-verbal guidance and learning in virtual reality

4. VReanimate II: training first aid and reanimation in virtual reality

5. Jacky  CP Chan , Howard Leung , Jeff  KT Tang , and Taku Komura . 2010. A virtual reality dance training system using motion capture technology . IEEE transactions on learning technologies 4, 2 ( 2010 ), 187–195. Jacky CP Chan, Howard Leung, Jeff KT Tang, and Taku Komura. 2010. A virtual reality dance training system using motion capture technology. IEEE transactions on learning technologies 4, 2 (2010), 187–195.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Dialogues For One: Single-User Content Creation Using Immersive Record and Replay;29th ACM Symposium on Virtual Reality Software and Technology;2023-10-09

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