A Framework for Analogue Game-modification Learning

Author:

Paller Christian1ORCID

Affiliation:

1. Institute of Digital Games, University of Malta, Malta

Publisher

ACM

Reference47 articles.

1. Daisy Abbott . 2019. Modding Tabletop Games for Education . In Games and Learning Alliance, Manuel Gentile, Mario Allegra and Heinrich Söbke (eds.). Springer International Publishing , Cham , 318–329. DOI:https://doi.org/10.1007/978-3-030-11548-7_30 10.1007/978-3-030-11548-7_30 Daisy Abbott. 2019. Modding Tabletop Games for Education. In Games and Learning Alliance, Manuel Gentile, Mario Allegra and Heinrich Söbke (eds.). Springer International Publishing, Cham, 318–329. DOI:https://doi.org/10.1007/978-3-030-11548-7_30

2. Mapping learning and game mechanics for serious games analysis

3. Game jams in general formal education

4. Katrin Becker . 2021. What's the difference between gamification, serious games, educational games, and game-based learning? Academia Letters ( 2021 ). DOI:https://doi.org/10.20935/AL209 10.20935/AL209 Katrin Becker. 2021. What's the difference between gamification, serious games, educational games, and game-based learning? Academia Letters (2021). DOI:https://doi.org/10.20935/AL209

5. Katrin Becker and Michelle D. Jacobsen . 2005. Games for Learning: Are Schools Ready for What's To Come? In DiGRA ’05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play. Retrieved from http://www.digra.org/wp-content/uploads/digital-library/06278.39448.pdf Katrin Becker and Michelle D. Jacobsen. 2005. Games for Learning: Are Schools Ready for What's To Come? In DiGRA ’05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play. Retrieved from http://www.digra.org/wp-content/uploads/digital-library/06278.39448.pdf

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