"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player

Author:

Villareale Jennifer1,Harteveld Casper2,Zhu Jichen3

Affiliation:

1. Drexel University, Philadelphia, PA, USA

2. Northeastern University, Boston, MA, USA

3. IT University of Copenhagen, Copenhagen, Denmark

Abstract

Understanding players' mental models are crucial for game designers who wish to successfully integrate player-AI interactions into their game. However, game designers face the difficult challenge of anticipating how players model these AI agents during gameplay and how they may change their mental models with experience. In this work, we conduct a qualitative study to examine how a pair of players develop mental models of an adversarial AI player during gameplay in the multiplayer drawing game iNNk. We conducted ten gameplay sessions in which two players (n = 20, 10 pairs) worked together to defeat an AI player. As a result of our analysis, we uncovered two dominant dimensions that describe players' mental model development (i.e., focus and style). The first dimension describes the focus of development which refers to what players pay attention to for the development of their mental model (i.e., top-down vs. bottom-up focus). The second dimension describes the differences in the style of development, which refers to how players integrate new information into their mental model (i.e., systematic vs. reactive style). In our preliminary framework, we further note how players process a change when a discrepancy occurs, which we observed occur through comparisons (i.e., compare to other systems, compare to gameplay, compare to self). We offer these results as a preliminary framework for player mental model development to help game designers anticipate how different players may model adversarial AI players during gameplay.

Funder

National Science Foundation

Novo Nordisk Foundation Grant

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference79 articles.

1. David Ackermann Michael J Tauber and Michael J Tauber. 1990. Mental models and human-computer interaction 1. Number 3. North Holland. David Ackermann Michael J Tauber and Michael J Tauber. 1990. Mental models and human-computer interaction 1. Number 3. North Holland.

2. Guidelines for Human-AI Interaction

3. Failing up: How failure in a game environment promotes learning through discourse

4. Beyond Accuracy: The Role of Mental Models in Human-AI Team Performance

5. Designing for instrument-mediated activity;Béguin Pascal;Scandinavian Journal of Information Systems,2000

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Automation Confusion: A Grounded Theory of Non-Gamers’ Confusion in Partially Automated Action Games;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

2. Thought Bubbles: A Proxy into Players’ Mental Model Development;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

4. Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

5. From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story;Interactive Storytelling;2023

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3