Cloud Gaming with Foveated Video Encoding

Author:

Illahi Gazi Karam1,Gemert Thomas Van1,Siekkinen Matti2,Masala Enrico3,Oulasvirta Antti1,Ylä-Jääski Antti1

Affiliation:

1. Aalto University, Espoo, Finland

2. Aalto University and University of Helsinki, Finland

3. Politecnico di Torino, Turin, Italy

Abstract

Cloud gaming enables playing high-end games, originally designed for PC or game console setups, on low-end devices such as netbooks and smartphones, by offloading graphics rendering to GPU-powered cloud servers. However, transmitting the high-resolution video requires a large amount of network bandwidth, even though it is a compressed video stream. Foveated video encoding (FVE) reduces the bandwidth requirement by taking advantage of the non-uniform acuity of human visual system and by knowing where the user is looking. Based on a consumer-grade real-time eye tracker and an open source cloud gaming platform, we provide a cloud gaming FVE prototype that is game-agnostic and requires no modifications to the underlying game engine. In this article, we describe the prototype and its evaluation through measurements with representative games from different genres to understand the effect of parametrization of the FVE scheme on bandwidth requirements and to understand its feasibility from the latency perspective. We also present results from a user study on first-person shooter games. The results suggest that it is possible to find a “sweet spot” for the encoding parameters so the users hardly notice the presence of foveated encoding but at the same time the scheme yields most of the achievable bandwidth savings.

Funder

Nokia Center for Advanced Research

European Research Council (ERC) under the European Union's Horizon 2020 research and innovation programme

Academy of Finland

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture

Reference47 articles.

1. A game attention model for efficient bit rate allocation in cloud gaming

2. Audio-Visual Multimedia Quality Assessment: A Comprehensive Survey

3. Latency Requirements for Foveated Rendering in Virtual Reality

4. Empirical Evaluation of Real-Time Video Foveation

5. Speedtest by Ookla. 2019. Monthly Comparisons of Internet Speeds from Around the World. Retrieved from https://www.speedtest.net/global-index. Speedtest by Ookla. 2019. Monthly Comparisons of Internet Speeds from Around the World. Retrieved from https://www.speedtest.net/global-index.

Cited by 48 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Multiplayer Cloud Gaming Architecture for Scalable Physics;2024 IEEE Conference on Games (CoG);2024-08-05

2. Applications of Virtual Reality;Virtual Reality Technology;2024-08

3. Quality of Experience That Matters in Gaming Graphics: How to Blend Image Processing and Virtual Reality;Electronics;2024-07-30

4. Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems;IEICE Transactions on Communications;2024-05

5. FovOptix;Proceedings of the ACM Multimedia Systems Conference 2024 on ZZZ;2024-04-15

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3