Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game
Author:
Affiliation:
1. University of California Irvine, USA
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3402942.3403025
Reference27 articles.
1. Building persistence through failure
2. Failing up: How failure in a game environment promotes learning through discourse
3. Not doing but thinking
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1. Fail, fail again, fail better: How players who enjoy challenging games persist after failure in “Celeste”;International Journal of Human-Computer Studies;2024-03
2. When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06
3. Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games;2023 IEEE Conference on Games (CoG);2023-08-21
4. Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game;Games and Culture;2023-04-09
5. A Multi-dimensional Framework for Documenting Students’ Heterogeneous Experiences with Programming Bugs;Cognition and Instruction;2022-09-14
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