Gaze-to-Object Mapping during Visual Search in 3D Virtual Environments

Author:

Bernhard Matthias1,Stavrakis Efstathios2,Hecher Michael1,Wimmer Michael1

Affiliation:

1. Vienna University of Technology

2. Cyprus Institute

Abstract

Stimuli obtained from highly dynamic 3D virtual environments and synchronous eye-tracking data are commonly used by algorithms that strive to correlate gaze to scene objects, a process referred to as gaze-to-object mapping (GTOM) . We propose to address this problem with a probabilistic approach using Bayesian inference. The desired result of the inference is a predicted probability density function (PDF) specifying for each object in the scene a probability to be attended by the user. To evaluate the quality of a predicted attention PDF, we present a methodology to assess the information value (i.e., likelihood) in the predictions of different approaches that can be used to infer object attention. To this end, we propose an experiment based on a visual search task, which allows us to determine the object of attention at a certain point in time under controlled conditions. We perform this experiment with a wide range of static and dynamic visual scenes to obtain a ground-truth evaluation dataset, allowing us to assess GTOM techniques in a set of 30 particularly challenging cases.

Funder

Vienna Science and Technology Fund

Seventh Framework Programme

Austrian Science Fund

Research Promotion Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Modeling the gaze point distribution to assist eye-based target selection in head-mounted displays;Neural Computing and Applications;2023-06-08

2. Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Strategies to reduce visual attention changes while learning and training in extended reality environments;International Journal on Interactive Design and Manufacturing (IJIDeM);2022-12-11

4. Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities;IEEE Transactions on Visualization and Computer Graphics;2022-11

5. EyeSayCorrect: Eye Gaze and Voice Based Hands-free Text Correction for Mobile Devices;27th International Conference on Intelligent User Interfaces;2022-03-22

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3