Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
Author:
Affiliation:
1. Department of Computer Science, University College London, United Kingdom
Funder
Horizon 2020
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3562939.3565630
Reference61 articles.
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2. Ann-Sofie Axelsson Åsa Abelin Ilona Heldal Ralph Schroeder and Josef Wideström. 2001. Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment. Cyberpsychology & behavior : the impact of the Internet multimedia and virtual reality on behavior and society 4 (May 2001) 279-86. https://doi.org/10.1089/109493101300117956
3. "Where are you pointing at?" A study of remote collaboration in a wearable videoconference system
4. M. Billinghurst , S. Bee , J. Bowskill , and H. Kato . 1999. Asymmetries in collaborative wearable interfaces . In Digest of Papers. Third International Symposium on Wearable Computers. 133–140 . https://doi.org/10/dqx596 M. Billinghurst, S. Bee, J. Bowskill, and H. Kato. 1999. Asymmetries in collaborative wearable interfaces. In Digest of Papers. Third International Symposium on Wearable Computers. 133–140. https://doi.org/10/dqx596
5. Place presence, social presence, co-presence, and satisfaction in virtual worlds
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