Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience

Author:

Jung Sungchul1ORCID,Wu Yuanjie2ORCID,Lukosch Stephan3ORCID,Lukosch Heide3ORCID,Mckee Ryan Douglas4ORCID,Lindeman Robert W.3ORCID

Affiliation:

1. Computer Game Design and Development, Kennesaw State University, United States

2. SkillsVR, New Zealand

3. HIT Lab NZ, University of Canterbury, New Zealand

4. HITLab NZ, University of Canterbury, New Zealand

Publisher

ACM

Reference39 articles.

1. Paul J. C. Adachi and Teena Willoughby . 2011 . The Effect of Video Game Competition and Violence on Aggressive Behavior : Which Characteristic Has the Greatest Influence?Psychology of Violence 1 (2011), 259–274. https://api.semanticscholar.org/CorpusID:5659085 Paul J. C. Adachi and Teena Willoughby. 2011. The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence?Psychology of Violence 1 (2011), 259–274. https://api.semanticscholar.org/CorpusID:5659085

2. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

3. Interpersonal Distance in Immersive Virtual Environments

4. Anna  C. Bocar . 2017. Aggressive , Passive, and Assertive: Which Communication Style Is Commonly Used by College Students?SSRN ( 2017 ). Anna C. Bocar. 2017. Aggressive, Passive, and Assertive: Which Communication Style Is Commonly Used by College Students?SSRN (2017).

5. Tilanka Chandrasekera and So‐Yeon Yoon . 2018. Augmented Reality , Virtual Reality and Their Effect on Learning Style in the Creative Design Process.Design and technology education : an international journal 23 ( 2018 ), 55–75. Tilanka Chandrasekera and So‐Yeon Yoon. 2018. Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process.Design and technology education : an international journal 23 (2018), 55–75.

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