Affiliation:
1. Shenzhen Institutes of Advanced Technology (SIAT), China
2. Simon Fraser Univ.
3. Ben-Gurion Univ.
Abstract
Trees, bushes, and other plants are ubiquitous in urban environments, and realistic models of trees can add a great deal of realism to a digital urban scene. There has been much research on
modeling
tree structures, but limited work on
reconstructing
the geometry of real-world trees -- even then, most works have focused on reconstruction from photographs aided by significant user interaction. In this paper, we perform active laser scanning of real-world vegetation and present an automatic approach that robustly reconstructs skeletal structures of trees, from which full geometry can be generated. The core of our method is a series of
global optimizations
that fit skeletal structures to the often sparse, incomplete, and noisy point data. A significant benefit of our approach is its ability to reconstruct multiple overlapping trees simultaneously without segmentation. We demonstrate the effectiveness and robustness of our approach on many raw scans of different tree varieties.
Funder
Ministry of Science and Technology of the People's Republic of China
National Natural Science Foundation of China
Shenzhen Science and Technology Foundation
Natural Sciences and Engineering Research Council of Canada
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
114 articles.
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