Adaptive load-balancing for MMOG servers using KD-trees

Author:

Bezerra Carlos Eduardo B.1,Comba João L. D.1,Geyer Cláudio F. R.1

Affiliation:

1. Universidade Federal do Rio Grande do Sul, Porto Alegre - RS - Brasil

Abstract

In massively multiplayer online games (MMOGs) there is a great demand for high bandwidth connections with irregular access patterns. Such irregular demand is because players, who can vary from a few hundred to several tens of thousands, often occupy the virtual environment of the game in different ways with varying densities. Hence there is a great need for decentralized architectures with multiple servers that employ load-balancing algorithms to manage regions of the virtual environment. In such systems, each player only connects to the server that manages the region where the player's avatar is located, whereas each server is responsible for mediating the interaction between all pairs of players connected to it. Devising the proper load-balancing algorithm so that it takes spatial and variable occupations into account is a challenging problem which requires adaptive (and possibly dynamic) partitioning of the virtual environment. In this work, we propose the use of a kd-tree for partitioning the game environment into regions, and dynamically adjust the resulting subdivisions based on the distribution of avatars in the virtual environment. We compared our algorithm to competing approaches found in the literature and demonstrated that our algorithm performed better in most aspects we analyzed.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

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2. CloudFog: Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Service;IEEE Transactions on Parallel and Distributed Systems;2017-02-01

3. Cloud Fog: Towards High Quality of Experience in Cloud Gaming;2015 44th International Conference on Parallel Processing;2015-09

4. A fault-tolerant architecture for ROIA in cloud;Journal of Ambient Intelligence and Humanized Computing;2014-01-17

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