Predicting Player Experience without the Player.

Author:

Guckelsberger Christian1,Salge Christoph2,Gow Jeremy1,Cairns Paul3

Affiliation:

1. Goldsmiths, University of London, London, United Kingdom

2. University of Hertfordshire & New York University, Hatfield, United Kingdom

3. University of York, York, United Kingdom

Funder

Engineering and Physical Sciences Research Council

Horizon 2020

Publisher

ACM

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. PX-MBT: A framework for model-based player experience testing;Science of Computer Programming;2024-09

2. Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms;ACM Transactions on Computer-Human Interaction;2024-06-30

3. Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. “Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

5. Model-based Player Experience Testing with Emotion Pattern Verification;Fundamental Approaches to Software Engineering;2023

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