Synchronization via scheduling

Author:

Best Micah J.1,Mottishaw Shane2,Mustard Craig2,Roth Mark2,Fedorova Alexandra2,Brownsword Andrew3

Affiliation:

1. University of British Columbia, Vancouver, Canada

2. Simon Fraser University, Vancouver, Canada

3. Electronic Arts, Inc, Vancouver, Canada

Abstract

Shared state access conflicts are one of the greatest sources of error for fine grained parallelism in any domain. Notoriously hard to debug, these conflicts reduce reliability and increase development time. The standard task graph model dictates that tasks with potential conflicting accesses to shared state must be linked by a dependency, even if there is no explicit logical ordering on their execution. In cases where it is difficult to understand if such implicit dependencies exist, the programmer often creates more dependencies than needed, which results in constrained graphs with large monolithic tasks and limited parallelism. We propose a new technique, Synchronization via Scheduling (SvS), that uses the results of static and dynamic code analysis to manage potential shared state conflicts by exposing the data accesses of each task to the scheduler. We present an in-depth performance analysis of SvS via examples from video games, our target domain, and show that SvS performs well in comparison to software transactional memory (TM) and fine grained mutexes.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Software

Reference26 articles.

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1. Process Barrier for Predictable and Repeatable Concurrent Execution;Proceedings of the 10th International Workshop on Programming Models and Applications for Multicores and Manycores - PMAM'19;2019

2. Efficient Inspected Critical Sections in Data-Parallel GPU Codes;Languages and Compilers for Parallel Computing;2019

3. What Scalable Programs Need from Transactional Memory;ACM SIGOPS Operating Systems Review;2017-04-04

4. DOHA;Proceedings of the 21st international conference on World Wide Web - WWW '12;2012

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