Animating facial expressions

Author:

Platt Stephen M.1,Badler Norman I.1

Affiliation:

1. Department of Computer, and Information Science, University of Pennsylvania, Philadelphia, PA

Abstract

Recognition and simulation of actions performable on rigidly-jointed actors such as human bodies have been the subject of our research for some time. One part of an ongoing effort towards a total human movement simulator is to develop a system to perform the actions of American Sign Language (ASL). However, one of the “channels” of ASL communication, the face, presents problems which are not well handled by a rigid model. An integrated system for an internal representation and simulation of the face is presented, along with a proposed image analysis model. Results from an implementation of the internal model and simulation modules are presented, as well as comments on the future of computer controlled recognition of facial actions. We conclude with a discussion on extensions of the system, covering relations between flexible masses and rigid (jointed) ones. Applications of this theory into constrained actions, such as across rigid nonmoving sheets of bone (forehead, eyes) are also discussed.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference14 articles.

1. Badler Norman I. Joseph O'Rourke Stephen Smoliar and Lynne Webber. The Simulation of Human Movement by Computer Movement Project Report No. 14 Department of Computer and Information Science University of Pennsylvania Philadelphia PA. September 1978. Badler Norman I. Joseph O'Rourke Stephen Smoliar and Lynne Webber. The Simulation of Human Movement by Computer Movement Project Report No. 14 Department of Computer and Information Science University of Pennsylvania Philadelphia PA. September 1978.

2. Digital Representations of Human Movement

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