Two-handed virtual manipulation

Author:

Hinckley Ken1,Pausch Randy2,Proffitt Dennis3,Kassell Neal F.3

Affiliation:

1. Microsoft Research

2. Carnegie Mellon Univ.

3. Univ. of Virginia

Abstract

We discuss a two-handed user interface designed to support three-dimesional neurosurgical visualization. By itself, this system is a “point design,” an example of an advanced user interface technique. In this work, we argue that in order to understand why interaction techniques do or do not work, and to suggest possibilities for new techniques, it is important to move beyond point design and to introduce careful scientific measurement of human behavioral principles. In particular, we argue that the common-sense viewpoint that “two hands save time by working in parallel” may not always be an effective way to think about two-handed interface design because the hands do not necessarily work in parallel (there is a structure to two-handed manipulation) and because two hands do more than just save time over one hand (two hands provide the user with more information and can structure how the user thinks about a task). To support these claims, we present an interface design developed in collaboration with neurosurgeons which has undergone extensive informal usability testing, as well as a pair of formal experimental studies which investigate behavioral aspects of two-handed virtual object manipulation. Our hope is that this discussion will help others to apply the lessons in our neurosurgery application to future two-handed user interface designs.

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Cited by 76 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Understanding Takeovers and Telestration in Laparoscopic Surgery to Inform Telementoring System Design;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Robust vision-based glove pose estimation for both hands in virtual reality;Virtual Reality;2023-09-15

4. Dual Body Bimanual Coordination in Immersive Environments;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10

5. Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller;28th ACM Symposium on Virtual Reality Software and Technology;2022-11-29

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