Graspable AI: Physical Forms as Explanation Modality for Explainable AI

Author:

Ghajargar Maliheh1,Bardzell Jeffrey2,Smith-Renner Alison Marie3,Höök Kristina4,Krogh Peter Gall5

Affiliation:

1. Arts and Communication, Malmö University, Sweden and Internet of Things and People Research Center, Malmö University, Sweden

2. College of Information Sciences and Technology, The Pennsylvania State University, United States

3. Dataminr, United States

4. Media Technology and Interaction Design, KTH Royal Institute of Technology, Sweden

5. Digital Design, Aarhus University, Denmark

Publisher

ACM

Reference32 articles.

1. Christopher Alexander . 2002. The Process of Creating Life: Nature of Order , Book 2: An Essay on the Art of Building and the Nature of the Universe ( 1 st edition ed.). Center for Environmental Structure , Berkeley, Calif . Christopher Alexander. 2002. The Process of Creating Life: Nature of Order, Book 2: An Essay on the Art of Building and the Nature of the Universe (1st edition ed.). Center for Environmental Structure, Berkeley, Calif.

2. Interaction criticism: An introduction to the practice

3. Monroe Beardsley . 1981 . Aesthetics: Problems in the Philosophy of Criticism ( 2 nd edition ed.). Hackett Publishing Company, Inc. , Indianapolis . Monroe Beardsley. 1981. Aesthetics: Problems in the Philosophy of Criticism (2nd edition ed.). Hackett Publishing Company, Inc., Indianapolis.

4. Intelligible Models for HealthCare

5. Alison Cawsey. 2003. Explanation and Interaction (ACL-MIT Series in Natural Language Processing): The Computer Generation of Explanatory Dialogues. A Bradford Book Place of publication not identified. Alison Cawsey. 2003. Explanation and Interaction (ACL-MIT Series in Natural Language Processing): The Computer Generation of Explanatory Dialogues. A Bradford Book Place of publication not identified.

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1. Between This and That is It: Embodied Semantic Space at the Edge;Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction;2024-02-11

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3. Exploring Tangible Explainable AI (TangXAI): A User Study of Two XAI Approaches;Proceedings of the 35th Australian Computer-Human Interaction Conference;2023-12-02

4. Grasping AI: experiential exercises for designers;AI & SOCIETY;2023-10-30

5. Anatomical Intelligence: Live coding as performative dissection;Organised Sound;2023-08

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