Latency and player actions in online games
Author:
Affiliation:
1. Worcester Polytechnic Institute, Worcester, MA
2. Oracle Corporation, Nashua, NH
Abstract
Publisher
Association for Computing Machinery (ACM)
Subject
General Computer Science
Link
https://dl.acm.org/doi/pdf/10.1145/1167838.1167860
Reference10 articles.
1. The effects of loss and latency on user performance in unreal tournament 2003®
2. The effects of frame rate and resolution on users playing first person shooter games
3. The effect of latency on user performance in Real-Time Strategy games
4. Analysis of factors affecting players' performance and perception in multiplayer games
5. The effect of latency and network limitations on MMORPGs
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