Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality

Author:

Halbhuber David1ORCID,Kocur Martin2ORCID,Kalus Alexander1ORCID,Angermeyer Kevin1ORCID,Schwind Valentin3ORCID,Henze Niels1ORCID

Affiliation:

1. Universität Regensburg, Deutschland

2. University of Applied Sciences Upper Austria, Österreich

3. Frankfurt University of Applied Sciences, Deutschland

Publisher

ACM

Reference68 articles.

1. Hironori Akiduki , Suetaka Nishiike , Hiroshi Watanabe , Katsunori Matsuoka , Takeshi Kubo , and Noriaki Takeda . 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340, 3 ( 2003 ), 197–200. Hironori Akiduki, Suetaka Nishiike, Hiroshi Watanabe, Katsunori Matsuoka, Takeshi Kubo, and Noriaki Takeda. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340, 3 (2003), 197–200.

2. Latency Requirements for Foveated Rendering in Virtual Reality

3. System Latency Guidelines Then and Now – Is Zero Latency Really Considered Necessary?

4. Jeremy Bailenson and Jim Blascovich . 2004. Avatars . In Encyclopedia of Human-Computer Interaction . Berkshire Publishing Group , 64–68. Jeremy Bailenson and Jim Blascovich. 2004. Avatars. In Encyclopedia of Human-Computer Interaction. Berkshire Publishing Group, 64–68.

5. Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes

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