A virtual human interaction using scaffolded ping-pong feedback for healthcare learners to practice empathy skills

Author:

Yao Heng1,de Siqueira Alexandre Gomes1,Bafna Anokhi2,Peterkin Devon2,Richards Jenelle2,Rogers Megan L.2,Foster Adriana3,Galynker Igor2,Lok Benjamin1

Affiliation:

1. University of Florida

2. Icahn School of Medicine at Mount Sinai

3. Telehealth Provider Plus

Funder

American Foundation for Suicide Prevention

National Institutes of Health

Publisher

ACM

Reference38 articles.

1. Susan Askew and Caroline Lodge . 2004. Gifts , ping-pong and loops-linking feedback and learning . In Feedback for learning . Routledge , 13--30. Susan Askew and Caroline Lodge. 2004. Gifts, ping-pong and loops-linking feedback and learning. In Feedback for learning. Routledge, 13--30.

2. Roger Azevedo and Allyson F Hadwin. 2005. Scaffolding self-regulated learning and metacognition-Implications for the design of computer-based scaffolds. Roger Azevedo and Allyson F Hadwin. 2005. Scaffolding self-regulated learning and metacognition-Implications for the design of computer-based scaffolds.

3. Neal Benedict . 2010. Virtual patients and problem-based learning in advanced therapeutics. American journal of pharmaceutical education 74, 8 ( 2010 ). Neal Benedict. 2010. Virtual patients and problem-based learning in advanced therapeutics. American journal of pharmaceutical education 74, 8 (2010).

4. Mireille Bétrancourt and André Bisseret . 1998. Integrating textual and pictorial information via pop-up windows: An experimental study. Behaviour & information technology 17, 5 ( 1998 ), 263--273. Mireille Bétrancourt and André Bisseret. 1998. Integrating textual and pictorial information via pop-up windows: An experimental study. Behaviour & information technology 17, 5 (1998), 263--273.

5. Michael Borish , Andrew Cordar , Adriana Foster , Thomas Kim , James Murphy , and Benjamin Lok . 2014. Utilizing real-time human-assisted virtual humans to increase real-world interaction empathy. Kansei Engineering & Emotion Research (KEER'14) 15 ( 2014 ). Michael Borish, Andrew Cordar, Adriana Foster, Thomas Kim, James Murphy, and Benjamin Lok. 2014. Utilizing real-time human-assisted virtual humans to increase real-world interaction empathy. Kansei Engineering & Emotion Research (KEER'14) 15 (2014).

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