Fostering Intrinsic Motivation through Avatar Identification in Digital Games

Author:

Birk Max V.1,Atkins Cheralyn1,Bowey Jason T.1,Mandryk Regan L.1

Affiliation:

1. University of Saskatchewan, Saskatoon, SK, Canada

Publisher

ACM

Reference69 articles.

1. http://www.theesa.com/wpcontent/uploads/2015/04/ESA-Essential-Facts2015.pdf - accessed 24th of Sept. 2015 http://www.theesa.com/wpcontent/uploads/2015/04/ESA-Essential-Facts2015.pdf - accessed 24th of Sept. 2015

2. http://theesa.ca/wp-content/uploads/2014/11/ESACEssential-Facts-2014.pdf - accessed 24th of Sept. 2015 http://theesa.ca/wp-content/uploads/2014/11/ESACEssential-Facts-2014.pdf - accessed 24th of Sept. 2015

3. http://www.mcvuk.com/news/read/more-money-isspent-on-games-than-movies-and-music-combinedsays-ihs/0151059 - accessed 24th of Sept. 2015 http://www.mcvuk.com/news/read/more-money-isspent-on-games-than-movies-and-music-combinedsays-ihs/0151059 - accessed 24th of Sept. 2015

4. Enjoying the possibility of defeat: Outcome uncertainty, suspense, and intrinsic motivation

5. The Ideal Elf: Identity Exploration in World of Warcraft

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