Affiliation:
1. University of North Carolina, Chapel Hill
Abstract
A common measure of the quality or effectiveness of a virtual environment (VE) is the mount of
presence
it evokes in users. Presence is often defined as the sense of
being there
in a VE. There has been much debate about the best way to measure presence, and presence researchers need, and have sought, a measure that is
reliable, valid, sensitive, and objective.
We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted three experiments, the results of which support the use of physiological reaction as a reliable, valid, sensitive, and objective presence measure. The experiments compared participants' physiological reactions to a non-threatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked: 30FPS > 20FPS > 15FPS.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
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