Delay sensitivity classification of cloud gaming content

Author:

Sabet Saeed Shafiee1,Schmidt Steven2,Zadtootaghaj Saman2,Griwodz Carsten3,Möller Sebastian2

Affiliation:

1. SimulaMet, Oslo, Norway

2. TU Berlin, Berlin, Germany

3. University of Oslo, Oslo, Norway

Publisher

ACM

Reference22 articles.

1. "Gaming Peripheral Market Grows Again in 2019." [Online]. Available: https://newzoo.com/insights/articles/gaming-peripheral-market-grows-again-in-2019-headset-revenues-are-slightly-down-but-growth-is-coming/. [Accessed: 28-Jan-2020]. "Gaming Peripheral Market Grows Again in 2019." [Online]. Available: https://newzoo.com/insights/articles/gaming-peripheral-market-grows-again-in-2019-headset-revenues-are-slightly-down-but-growth-is-coming/. [Accessed: 28-Jan-2020].

2. L. Lanier "Video Games Could Be a $300 Billion Industry by 2025 " Variety 2019. [Online]. Available: https://variety.com/2019/gaming/news/video-games-300-billion-industry-2025-report-1203202672/. [Accessed: 28-Jan-2020]. L. Lanier "Video Games Could Be a $300 Billion Industry by 2025 " Variety 2019. [Online]. Available: https://variety.com/2019/gaming/news/video-games-300-billion-industry-2025-report-1203202672/. [Accessed: 28-Jan-2020].

3. S. Schmidt S. Zadtootaghaj and S. Moller "Towards the delay sensitivity of games: There is more than genres " in 2017 Ninth International Conference on Quality of Multimedia Experience (QoMMEX) 2017 pp. 1--6 10.1109/QoMEX.2017.7965676 S. Schmidt S. Zadtootaghaj and S. Moller "Towards the delay sensitivity of games: There is more than genres " in 2017 Ninth International Conference on Quality of Multimedia Experience (QoMMEX) 2017 pp. 1--6 10.1109/QoMEX.2017.7965676

4. M. Jarschel D. Schlosser S. Scheuring and T. Hoßfeld "An Evaluation of QoE in Cloud Gaming Based on Subjective Tests " in 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing 2011 pp. 330--335 10.1109/IMIS.2011.92 M. Jarschel D. Schlosser S. Scheuring and T. Hoßfeld "An Evaluation of QoE in Cloud Gaming Based on Subjective Tests " in 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing 2011 pp. 330--335 10.1109/IMIS.2011.92

5. The effects of loss and latency on user performance in unreal tournament 2003®

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