Affiliation:
1. UC Berkeley, Berkeley, California
2. Stanford University, Stanford, California
Abstract
We develop polynomial-time algorithms for finding correlated equilibria—a well-studied notion of rationality that generalizes the Nash equilibrium—in a broad class of succinctly representable multiplayer games, encompassing graphical games, anonymous games, polymatrix games, congestion games, scheduling games, local effect games, as well as several generalizations. Our algorithm is based on a variant of the existence proof due to Hart and Schmeidler, and employs linear programming duality, the ellipsoid algorithm, Markov chain steady state computations, as well as application-specific methods for computing multivariate expectations over product distributions.
For anonymous games and graphical games of bounded tree-width, we provide a different polynomial-time algorithm for optimizing an arbitrary linear function over the set of correlated equilibria of the game. In contrast to our sweeping positive results for computing an arbitrary correlated equilibrium, we prove that optimizing over correlated equilibria is NP-hard in all of the other classes of games that we consider.
Funder
National Science Foundation
Publisher
Association for Computing Machinery (ACM)
Subject
Artificial Intelligence,Hardware and Architecture,Information Systems,Control and Systems Engineering,Software
Reference43 articles.
1. The Price of Stability for Network Design with Fair Cost Allocation
2. Arora S. Hazan E. and Kale S. 2005. The multiplicative weights update method: A meta algorithm and applications. Working paper. Arora S. Hazan E. and Kale S. 2005. The multiplicative weights update method: A meta algorithm and applications. Working paper.
3. Subjectivity and correlation in randomized strategies
4. An analog of the minimax theorem for vector payoffs
5. Characterization of pure strategy equilibria in finite anonymous games
Cited by
132 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献