Defining Configurable Virtual Reality Templates for End Users

Author:

Artizzu Valentino1,Cherchi Gianmarco1,Fara Davide1,Frau Vittoria1,Macis Riccardo1,Pitzalis Luca1,Tola Alessandro1,Blecic Ivan1,Spano Lucio Davide1

Affiliation:

1. University of Cagliari, Cagliari, Italy

Abstract

This paper proposes a solution for supporting end users in configuring Virtual Reality environments by exploiting reusable templates created by experts. We identify the roles participating in the environment development and the means for delegating part of the behaviour definition to the end users. We focus in particular on enabling end users to define the environment behaviour. The solution exploits a taxonomy defining common virtual objects having high-level actions for specifying event-condition-action rules readable as natural language sentences. End users exploit such actions to define the environment behaviour. We report on a proof-of-concept implementation of the proposed approach, on its validation through two different case studies (virtual shop and museum), and on evaluating the approach with expert users.

Funder

European Union

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference49 articles.

1. A rapid prototyping tool to produce 360° video-based immersive experiences enhanced with virtual/multimedia elements

2. Carmelo Ardito , Paolo Buono , Maria Francesca Costabile , Rosa Lanzilotti, Antonio Piccinno, and Li Zhu. 2015 . On the transferability of a meta-design model supporting end-user development. Universal Access in the Information Society 14, 2 (01 Jun 2015), 169--186. https://doi.org/10.1007/s10209-013-0339--7 10.1007/s10209-013-0339--7 Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Antonio Piccinno, and Li Zhu. 2015. On the transferability of a meta-design model supporting end-user development. Universal Access in the Information Society 14, 2 (01 Jun 2015), 169--186. https://doi.org/10.1007/s10209-013-0339--7

3. Smartphone-based augmented reality for end-user creation of home automations

4. A visual language and interactive system for end-user development of internet of things ecosystems

5. First-person Cinematographic Videogames

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR;Proceedings of the ACM on Human-Computer Interaction;2024-06-17

2. End User Development for Extended Reality;Lecture Notes in Computer Science;2024

3. Poster: Programming Rules by Demonstration in Virtual Reality;Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter;2023-09-20

4. sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts;ACM SIGGRAPH 2023 Posters;2023-07-23

5. How End Users Develop Point-and-Click Games;End-User Development;2023

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3