End User Development for Extended Reality
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-59235-5_13
Reference23 articles.
1. Artizzu, V., et al.: Defining configurable virtual reality templates for end users. Proc. ACM Hum.-Comput. Interact. 6, 163:1–163:35 (2022). https://doi.org/10.1145/3534517
2. Blockly. https://developers.google.com/blockly. Accessed 28 Aug 2023
3. Cassola, F., Pinto, M., Mendes, D., Morgado, L., Coelho, A., Paredes, H.: A novel tool for immersive authoring of experiential learning in virtual reality. In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Lisbon, Portugal, pp. 44–49 (2021). https://doi.org/10.1109/VRW52623.2021.00014.
4. Chiang, F.-K., Shang, X., Qiao, L.: Augmented reality in vocational training: a systematic review of research and applications. Comput. Hum. Behav. 129, 107125 (2022). https://doi.org/10.1016/j.chb.2021.107125
5. Lecture Notes in Computer Science;F Corno,2019
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